INK & MAYHEM
You don't obey the laws of physics.
You negotiate with them.
What if cartoons were real, and you were one?
Ink & Mayhem is a full cartoon universe for Exodus NDS. You play a Toon: an animated character in a world where the studio is always watching, the script is always wrong, and gravity is a matter of opinion. Your personality is a superpower. Your pockets are bottomless. The fourth wall is a door you can actually use.
Whether you're a rubbery Bruiser who treats pianos as acceptable projectiles, a fast-talking Charmer who closes deals before the GM finishes the sentence, or a Wildcard who didn't read the script and honestly neither did the universe, there is a place on the call sheet for you.
PICK YOUR TYPE
HOW IT PLAYS
Every Toon has a Shtick: a locked comedic identity that defines how you move through the world. "I am the world-weary detective who narrates everything." "I am the chipper optimist who makes things worse by helping." Play into it and your dice reward you. Fight your nature and the universe pushes back, hard, in both directions.
This isn't a personality quiz. It's a mechanical contract between you and the story. In-Shtick moments give you bonus dice. Against-Shtick moments turn the same situations into crises. The game literally pays you to be yourself.
Every Toon carries Bits: moves from the classic gag catalog. The Rocket Rollerskates. The Tiny Disguise. The Falling Piano. Once per scene unless noted otherwise. They're not spells. They're comedy commitments. The table will know when one lands.
Need a plunger? A full-size ladder? A second grand piano? Your pockets are bottomless by law of cartoon physics. Pull out exactly what the scene requires. Nobody asks how. This is a cartoon universe. The only limit is imagination and the GM's chaos budget.
You can address the audience. Steal props from other productions. And at high enough tier? Rewrite a small detail of recent events. The Fourth Wall isn't a barrier in Ink & Mayhem. It's a door with a handle, and you know where the handle is.
Players bank Gag Tokens. The GM stockpiles Chaos Points. Both sides can spend them to tip the scales. The result is a constant, escalating comedy of intentions where the GM is as motivated to create mayhem as you are to survive it. This is not a balance. It's a feature.
Toons don't take wounds in the traditional sense. Your Elasticity measures how much cartoon punishment you can absorb before you accordion flat. Then, next scene, you're fine. Because you're a Toon. Getting hit is a comedic beat, not a death spiral.
THE BIT CATALOG
Ink & Mayhem ships with a full catalog of 33 classic cartoon gags, ready to learn and ready to deploy. Each one is a scene-level commitment with mechanical weight. You're not just saying you do a thing. You're doing a Bit. There's a difference. The table will feel it.
every Bruiser, eventually
WHY PLAY THIS?
What is in Ink & Mayhem
A complete cartoon universe: six Toon types (Bruiser, Brain, Zip, Charmer, Pro, Wildcard), Shtick-driven play, cartoon physics, signature gags, bottomless pockets, fourth-wall mechanics, a cast of ready-made adversaries, and printable skill, talent, and bit cards.
- 13 chapters, free to read
- 47,000 words of setting and rules
- 26 skill cards
- 17 talent cards
- 33 bit cards
Use Ink & Mayhem in a Genesys game
Ink & Mayhem is written for Exodus NDS, a free narrative dice RPG that shares its dice structure with the Genesys Roleplaying Game. Genesys players and GMs can run it with the dice they own.
- Run a cartoon one-shot at your Genesys table with dice your group already knows how to read.
- Borrow the gag and fourth-wall rules as a comedy module for any Genesys game.
- Use the Toon adversaries as Minions, Elites (Rivals), and Nemeses for a lighthearted session.
Reading it as a Genesys player
- Boon and Bane are Advantage and Threat. Breakthrough and Calamity are Triumph and Despair.
- Boon, Ability, and Mastery dice are Boost, Ability, and Proficiency. Bane, Trial, and Crisis dice are Setback, Difficulty, and Challenge.
- Might, Savvy, and Charisma are Brawn, Cunning, and Presence.
- Elite adversaries are Rivals. Minions and Nemeses keep their names.
- Resistance stands in for Soak, and counts half of Might where Soak counts all of Brawn.
Genesys and the Genesys Roleplaying Game are trademarks of their respective owners. Exodus NDS is an independent, ORC-licensed system from Kaosweaver, Inc. and is not affiliated with, sponsored by, or endorsed by the publishers of Genesys.
Downloads
Read it online, free, or download the PDFs to keep at the table: the books, character sheets, and printable cards.
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Book
Ink & Mayhem Universe Guide
The complete cartoon universe: Toon types, Shtick-driven play, cartoon physics, and a cast of ready-made adversaries.
PDF · 126 pages · 24.0 MB · Updated 27 October 2026
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Character sheet
Toon Contract
The Ink & Mayhem character sheet.
PDF · 4 pages · 403 KB · Updated 14 October 2026
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Character sheet
Ink and Mayhem Character Sheet
Ink and Mayhem Character Sheet
PDF · 2.5 MB
EXPLORE THE UNIVERSE
- The World Genre, tone, and the truths the setting runs on. Open The World
- Characters Ready-to-play characters from the book. Open Characters
- What Changes How this universe departs from the core rules. Open What Changes
- Glossary Every term the book defines, A to Z. Open Glossary
- Gallery Artwork from the sourcebook. Open Gallery
TABLE KIT
Sheets, play aids, and downloads for your first episode.
Character Sheets
Sourcebooks and Previews
Ready to
sign the contract?
Your Shtick awaits. Your Bits are warming up. Your pocket is already full of things that shouldn't fit.
Exodus NDS Core Rules recommended · Compatible with all Exodus NDS Universes