Ink & Mayhem
Glossary
Every term the book defines, A to Z.
A
- Against-Shtick
- Playing a scene in a way that contradicts your locked one-sentence Shtick. Chapter Eight
- Audience Favor
- The Season-scale reward currency. Earned by committing to bits, landing gags, honoring the Shtick, and taking dramatic risks; drives Billing shifts at Season finales. Chapter Eight, Chapter Ten
- Audience Reaction
- The scene-scale audience meter, tracked when a scene is explicitly performed for the Audience. Chapter Eight
- Audience, The
- The in-universe viewership watching every cartoon short. Sometimes addressable, always watching. Source of Audience Reaction and Audience Favor.
B
- Billing
- A Season-scoped PC status with four states: Top Billed, Featured, Supporting, In the Back. Chapter Ten
- Bit
- A specific, named, rule-backed gag technique a PC can perform. Grouped by Shtick; expanded through advancement. Chapter Five
- Bond
- A relationship tracker between two PCs, rated from −3 (Archenemy) to +3 (Soulmate / True Ally). Moves in play through shared peril, conflict, and reconciliation. Chapter Three, Chapter Eight
C
- Cartoon Physics
- The in-universe ruleset by which physical impossibilities become available. On-Set physics are permissive; Off-Set physics are roughly real. Chapter Eight
- Chaos
- The GM-side narrative-currency track, reskinned from Peril in the Exodus NDS Core Rules. Chapter Eight
- Cold Open
- The opening scene of an Episode; short, gag-driven, rewards energy over setup. Chapter Ten
E
- Eight Conceits, The
- The core premises the universe is built on; if a proposed rule violates a Conceit, the Conceit wins. Chapter Two
- Elasticity
- The setting’s rename for Wounds; a toon’s ability to bounce back from cartoon harm. Chapter Eight
- ENDS
- Exodus NDS Studios, the in-universe studio the PCs work for. Also the acronym for the core system.
- Episode
- The cartoon-industry equivalent of a session: roughly three hours, one arc, one payoff. Chapter Ten
F
- Featured
- One of the four Billing states. Chapter Ten
- Fourth Wall, The
- The boundary between the cartoon fiction and its audience, treated in this book as a traversable subsystem. Gated by the Fourth-Wall skill. Chapter Eight
G
- Gag Token
- The setting’s rename for Fortune (the PC-side narrative currency). Chapter Eight
- Gag-Craft
- The cartoon-unique skill governing the architecture of a bit: setup, escalation, payoff. Chapter Four
H
- Hammerspace
- The inaccessible cartoon pocket dimension from which toons pull props mid-scene. Governed by Cartoon Physics; contrast Inventory. Chapter Six
- Hiatus
- The bookkeeping period between Seasons. Advancement, Bit swaps, and Billing recalculation all happen here. Chapter Ten
I
- In the Back
- The lowest of the four Billing states. Chapter Ten
- In-Shtick
- Playing a scene in a way that commits to your locked one-sentence Shtick. Chapter Eight
- Inventory
- The tracked, mundane side of a PC’s gear. Contrast Hammerspace. Chapter Six
L
- Lead Track
- The opposed positioning system used in the Cartoon Chase Rules. Chapter Seven
M
- Mice House
- Rival studio; family-friendly, brand-protective, corporate, legally terrifying. Polished public face; ironclad counsel. Chapter Two (Dossier), Chapter Nine (Penny Periwinkle, Mice House Security, Studio Lawyer Team)
- Minion / Elite / Nemesis
- The three adversary tiers. Minions are grouped pools (3–6); Elites are named mid-tier opponents; Nemeses are signature recurring antagonists. Chapter Nine
N
- Network, The
- The off-set corporate body that pays the studio and writes the cancellation slips. Represented in-fiction by the Executive. Chapter Two, Chapter Nine
O
- Off-Set
- The mode PCs are in when not filming an active short. Cartoon Physics are muted; off-set consequences accumulate. Chapter Eight
- On-Set
- The mode PCs are in during an active cartoon short. Cartoon Physics are fully available. Chapter Eight
P
- Prop Credits (PC)
- The setting’s currency for gear. Starting PCs begin with 500 PC; sessions typically award around 50 PC. Chapter Six
- Prop Department
- The in-universe quartermaster, run by Old Murgatroyd. Source of all requisitioned gear. Chapter Six
S
- Season
- A run of four to eight Episodes. The middle scale in the Session/Season/Studio Loop. Chapter Ten
- Session / Season / Studio Loop
- The three nested time scales at which the game’s economies operate. Sessions resolve gags; Seasons resolve arcs; the Studio accumulates. Chapter Eight
- Shtick
- A PC’s locked one-sentence identity; the mechanical hinge of the game. Does not change during a Season. Chapter Three, Chapter Eight
- Shtick Paradox, The
- The core design tension the book is built around: cartoons resist change, RPGs demand progression. Resolved by the layered time scales of Bits, Bonds, and Wants. Chapter One, Chapter Eleven
- Signature Item
- A named, plot-significant prop uniquely bound to a character. Cannot be generically restocked. Chapter Six
- Standards Board
- The in-universe censor’s office, run by J. Lemington Crust. Chapter Two, Chapter Nine
- Sting
- The final gag after an Episode’s credits. Non-negotiable. Chapter Ten
- Strain
- The Core Rules’ mental/emotional fatigue track. Used in this setting for stress, composure, indignity, panic, Fourth-Wall pressure, social overwhelm, and similar non-Elasticity harm. Chapter Eight
- Studio, The
- The in-universe cartoon studio premise; ENDS for PC-side, with rivals at Warped Bros., Mice House, and others. Chapter Two
- Supporting
- One of the four Billing states. Chapter Ten
T
- Tab, The
- The ongoing prop-damage tally the PCs owe the Prop Department. Accumulates; non-blocking; eventually collected. Chapter Six
- Toon
- A cartoon character. The PCs. Subject to Cartoon Physics, Elasticity, and the studio contract. Chapter Two
- Top Billed
- The highest of the four Billing states. Chapter Ten
- Type
- A starting mechanical archetype: Bruiser, Brain, Zip, Charmer, Pro, or Wildcard. Chapter Three
W
- Want
- A PC’s current driving desire; the long arc. Resolves, then a new one takes its place. Chapter Three, Chapter Eight
- Warped Bros.
- The primary rival studio. Home of Bitsy Malone and the Pie Squad. Chapter Two, Chapter Nine
- Wiped Out
- The setting’s rename for Incapacitation. Chapter Eight