“We are not doing that again.”
“Cut! ...Cut. ...That was not, that’s not usable.” Hal
Overview
Harold “Hal” Framewright is the head director at ENDS Studio.
He believes in:
- scripts
- blocking
- emotional beats
- continuity
The universe believes in:
- anvils
- chaos
- ego
- momentum
Hal is the line between those two forces, and it is not a strong line.
Look
Type
The Pro, “The Wise One”
Hal doesn’t dominate scenes, he defines what “normal” is supposed to be.
Signature Ability, Been Here Before
- Once per scene, after rolling a check, Hal may declare that he has seen this situation before and re-roll the entire pool.
- He must take the second result, and this ability may not be used on the same check twice.
Shtick
The Unflappable Straight Man
One-Sentence Identity: “If we just stick to the script, this will work.”
In-Shtick Play:
- Attempting to impose structure on chaos
- Calling out inconsistencies or errors
- Treating absurdity as fixable production issues
- Maintaining composure under impossible conditions
Against-Shtick Play:
- Giving in completely to chaos
- Abandoning responsibility
- Embracing nonsense without resistance
Core Mechanic, Call “Cut!”
Hal can attempt to reset or interrupt scenes.
Call “Cut!”
Activation: Action · Limit: once per scene
Hal attempts to halt the current chaos.
Choose one:
- Soft Reset: End one minor environmental threat, or reduce one major environmental threat by one difficulty step until the end of the next round
- Continuity Check: Force a reroll of one check resolved since Hal’s last turn; the second result stands
- Refocus Scene: Name one immediate objective; the next ally who acts directly toward it gains +2 Boon dice
But:
- The GM gains +1 Chaos Point
- The scene resists in some way (partial compliance, immediate relapse, or escalation)
“That Was Not in the Script”
Activation: Quick Action · Limit: once per scene
When another character does something absurd:
- Hal calls it out
- Gain +1 Boon die on a corrective or stabilizing action
“Again, From the Top”
Activation: Action · Limit: once per session
Hal forces a partial scene reset:
- Rewind a short sequence or undo a recent outcome
- Characters retain memory of what happened
- The world does not fully cooperate
Generate +2 Chaos Points
Production Notes
Activation: Maneuver · Limit: once per scene
Hal references his clipboard:
- Reveal a useful detail about the scene
- Establish a minor truth (“There should be a door here,” “We set this earlier”)
The GM may twist the interpretation
Bit Repertoire
Mark It
Activation: Quick Action · Limit: once per scene Hal marks a key moment for emphasis. Gain +1 Boon die on the next relevant action.
We’re Burning Daylight
Activation: Maneuver · Limit: once per scene Hal pressures the group forward. All allies gain +1 Boon die on their next action, but must act immediately.
Keep It Together
Activation: Action · Limit: once per scene Hal stabilizes an ally. Remove one condition with a duration of 1 round or less from that ally, or reduce one Bane-die penalty affecting that ally by 1 Bane die until the end of the scene.
Cut It Out
Activation: Triggered (Reaction) · Limit: once per round When chaos escalates, Hal attempts to shut it down. Reduce the effect slightly, never completely.
Skills (Suggested)
| Skill | Rating |
|---|---|
| Resilience | ★★★★★ |
| Perception | ★★★★ |
| Leadership | ★★★★ |
| Lore | ★★★★ |
| Charm | ★★ |
| Athletics | ★ |
Hal survives through endurance and awareness, not physicality.
Want
“Make something that works.”
Hal doesn’t need perfection.
He wants:
- a scene that holds together
- a story that makes sense
- one successful take
He rarely gets all three.
Bonds (Examples)
- -1 (Monty): “You are not the main character.”
- +1 (Fridge): “You’re the only one doing your job.”
- -1 (Brock): “Stop moving.”
- -2 (E.V.I.L.): “You are not a system I can shut off.”
- +1 (Ruby): “You’re... trying. That helps.”
Personality
- Dry, deadpan, and quietly frustrated
- Still believes in structure and craft
- Reacts to absurdity with professional language
- Rarely raises his voice, except when shouting “Cut!”
- Running on habit, caffeine, and diminishing hope
Voice
- Flat, controlled tone
- Slight rasp from overuse
- Minimal emotional spikes, until pushed
Catchphrases
- “Cut! ...Cut. ...No, really. Cut.”
- “That was not in the script.”
- “We’re burning daylight.”
- “This is supposed to be a quiet moment.”
Role in ENDS Studio
Hal is:
- Head Director
- Scene coordinator
- The only person trying to maintain narrative coherence
Every morning he prints the day’s shot list. By lunch it is a historical document.
Visual Gags
- Calls “Cut!” as chaos continues behind him
- Clipboard fills with useless notes mid-scene
- Megaphone distorts or echoes absurdly
- Calmly stands still while everything explodes around him
GM Hooks
- Hal’s “perfect scene” is constantly disrupted
- He nearly regains control, briefly
- The cast actually listens to him... once
- He gives up... and things somehow improve
- He starts adapting to chaos instead of resisting it
The Central Irony
Hal believes he is directing a story, and he is, just not the one he wrote.