Ink & Mayhem
What Changes from Core
How this universe departs from the core rules.
Swapped out entirely
The core rule is gone. Use this instead.
Shtick replaces Career
Elasticity replaces Wounds
Elasticity damage never permanent; recovers at scene end
No Critical Injuries
Wiped Out replaces Wound Incapacitation
Gag Tokens rename Fortune Points
Chaos Points rename Peril Points
Changed from core
The core rule still applies, with these differences.
80 starting XP
Skill Renames
Brawl, Coordination, Resilience, Drive
Leadership/Resilience use Willpower
Rattled
Strain incapacitation, may still speak but cannot take Actions, Maneuvers, or activate Bits
Session Strain reset
reduce by half (not full rest rule)
Vehicle Hull Points do not trigger Elasticity damage to occupants
Vehicles return next scene at full Hull
not permanently destroyed
New to this universe
Rules with no core equivalent.
Four Cartoon Skills added
Gag-Craft, Pratfall, Fourth-Wall, Performance
Automatic Successes ruling
Perfect Cartoon Moment replaces Critical Injury
Mid-scene Elasticity recovery
1 Gag Token = 3 Elasticity, once per scene
Pop Back Early
Gag Token to return at top of next round at 1 Elasticity
Generated Chaos Points
some Bits/abilities add directly to GM pool
Invoke Cartoon Logic
Chaos Point for cartoon event
Failure does not stop the action
always something happens
Shtick System
In-Shtick +1 Boon, Against-Shtick Trial→Crisis
Shtick Lock
cannot change during a Season
Bit Repertoire
3 starting, max 6, 10 XP/slot, 5 XP/Bit
XP ratio
+2 XP in-shtick session, +1 XP neutral/against
Rule of Funny
Hammerspace
once per scene free, additional uses cost Gag Token or Hard Intellect/Gag-Craft
Gravity Waits
delayed fall until realization
Disguises Work
Hard Savvy/Perception + 1 Bane to see through
Signs & Labels Are Physical
Portable/Pocket Holes/Drawn Doors
Action + Gag Token, scene-duration
Fourth Wall Awareness
default unaware, toon becomes Aware via Bit or Chaos Point
Addressing the Audience
Action, Easy Fourth-Wall check, +1 Boon next check, once per scene
Walking Through the Fourth Wall
Action + Gag Token, Hard Fourth-Wall check, once per session
Audience Reaction
scene-scale −5 to +5 tracker; +3 grants Boon to all PCs; −3 adds Bane
Audience Favor
Season-scale tick; drives Billing at Season finale
Bonds
−3 to +3 strength; shift max ±1 per scene, ±3 per session
Positive Bond
+1 Boon on checks serving/protecting Bonded character
Negative Bond
+1 Boon on checks opposing/embarrassing Bonded character
Session/Season/Studio Loop
three nested time scales
Session Reset
Elasticity, environmental damage, Minion pools, Bits refresh; Strain reduced by half
On-Set vs. Off-Set modes
cartoon physics muted off-set
Cartoon Chase Rules
Lead Track −3 to +4, opposed checks, traps
Billing
Top Billed/Featured/Supporting/In the Back; shifts at Season finale only
Prop Credits (PC) as currency; 500 PC starting credit; ~50 PC per session
Rarity 1–10
1–3 stocked, 4–6 requisition check, 7–8 Hard check, 9–10 GM-controlled
The Tab
running debt to Prop Department
Non-Toon adversaries
real Wounds, muted cartoon physics, no Bits, no Audience Reaction response
Item qualities
Cartoony X, Slapstick, Coverage: X, Flight-Ready (setting-unique)
Roof location
Fourth-Wall checks one step easier
Pratfall damage reduction
unique interaction with Elasticity
Pinned down
Values this universe fixes where core leaves them open.
Derived Attributes
Elasticity = 10+MIG, Strain = 10+WIL
Perfect Cartoon Moment threshold = Crit + 2 Boons
Breakthrough = 3 Boons