INK & MAYHEM · TOON CONTRACT

TOON CONTRACT
Toon Name
TOON
PORTRAIT
Type
Shtick Name
Type Signature Ability
Shtick Identity — "I am…"
In-Shtick (expresses shtick)
Against-Shtick (contradicts it)
CHARACTERISTICS Fill bubbles 1–5
MIG Might
AGI Agility
INT Intellect
SAV Savvy
WIL Willpower
CHA Charisma
DERIVED STATS
ELASTICITY
STRAIN
RESISTANCE
INITIATIVE
DEFENSE
Threshold
Current
Threshold
Current
On Guard
Surprise
Melee
Ranged
10 + MIG + Bonus
10 + WIL + Bonus
½ MIG↑ + Armor
SAV + Perception
WIL + Reflexes
0 + Gear
0 + Gear
SKILLS 5 rank bubbles, fill left→right Red outline = Cartoon Skills (all profession)
Combat & Physical
UnarmedMIG
MeleeMIG
RangedAGI
AthleticsMIG
FortitudeMIG
ReflexesAGI
StealthAGI
SubterfugeAGI
OperateAGI
PerceptionSAV
ReadinessWIL
SurvivalSAV
StreetwiseSAV
 
 
 
 
Cartoon Skills · All Profession
Gag-CraftINT
PratfallAGI
Fourth-WallSAV
PerformanceCHA
Knowledge & Social
LoreINT
MedicineINT
ScienceINT
CraftINT
CharmCHA
DeceptionCHA
NegotiationCHA
LeadershipCHA
IntimidationWIL
WANT
XP BANKED
XP TOTAL
ENDS STUDIO
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BITS, TALENTS & STORY
Toon Name
BITS 6 slots · once per scene unless noted
1
Bit Name
Activation
Limit
Shtick
2
Bit Name
Activation
Limit
Shtick
3
Bit Name
Activation
Limit
Shtick
4
Bit Name
Activation
Limit
Shtick
5
Bit Name
Activation
Limit
Shtick
6
Bit Name
Activation
Limit
Shtick
WEAPONS & ARMOR
Weapons
Name DMG Range Properties
Armor & Protection
Name DEF Properties
BONDS +1 Boon when serving a bond
Bonded Character Bond Value (circle one)
+3+2+1 0 −1−2−3
+3+2+1 0 −1−2−3
+3+2+1 0 −1−2−3
+3+2+1 0 −1−2−3
GEAR & ITEMS
HAMMERSPACE pull one improbable item from your toon's impossible pocket
ITEM
RUNNING TAB (studio debt — Prop Credits owed) PC
ENDS STUDIO
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TALENT TREE & ADVANCEMENT
Toon Name
TALENT PYRAMID RULE
To purchase a talent of Tier N, you must already own at least 2 talents of Tier N−1.
T2 requires 2× T1  ·  T3 requires 2× T2  ·  T4 requires 2× T3  ·  T5 requires 2× T4
SYMBOL KEY
®  Ranked — may be purchased multiple times; +5 XP each after the first
★  Choose One — each purchase must apply to a different skill or choice
†  Universe-Restricted — I&M explicitly permits Growth & Greater Growth
TIER 1 — FOUNDATIONAL 5 XP each I&M cartoon talents → Page 4
Hardy ®
+2 Elasticity; +1 per repeat (max 20+MIG)
Steadfast ®
+2 Strain; +1 per repeat (max 20+WIL)
Keen Eye
1/scene: remove 1 Bane from Perception (visibility/clutter)
Fast Hands
1/turn: draw/stow item as Quick Action
Guarded
Maneuver: attacks vs. you add 1 Bane until your turn
Wayfarer
Remove 1 Bane from Survival (travel/terrain/weather)
Skilled ® ★
Gain 1 rank in one skill (diff. skill each purchase)
Specialist ★
1/scene: upgrade Ability→Mastery for one narrow use
Cool Head
Remove 1 Bane from Readiness vs. panic/fear/surprise
Helpful
Your assist counts as 2 dice (not 1)
Momentum
1/turn: spend 1 Boon on failed check for minor advantage
TIER 2 — ADEPT 10 XP each
Catch Breath
Catch Breath Maneuver restores 2 Strain (not 1)
Conditioned
Remove 1 Bane from Fortitude vs. fatigue/environment
Strong Arm
Spend 1 Boon on Athletics/Melee/Unarmed to move target
Twist of Fate
1/session: reroll one die; keep second result
Low Profile
Remove 1 Bane from Stealth/Subterfuge in crowds
Convincing
+1 Boon on Charm/Deception/Negotiation (plausible)
Danger Sense
1/scene: Perception/Readiness check before ambush fully lands
Unshaken
Remove 1 Bane vs. fear/intimidation/despair/coercion
Quick Recovery
+1 Strain on rest recovery; healer adds +1 Boon to Medicine
Practical Expertise ★
Remove 1 Bane on Craft/Medicine/Science/Operate w/ poor tools
Boon Reader
2+ Boons on Perception/Readiness/Lore etc.: ask GM one yes/no
TIER 3 — EXPERT 15 XP each
Growth †
Pay upgrade cost: raise 1 characteristic +1. Once only.
Unbroken
1/session: stay functional 1 turn past incapacitation threshold
Hardened ★
+1 Boon + effective +1 Resistance vs. one chosen damage type
Rallying Words
Action + Leadership: ally at Short range recovers 1+ Strain
Expert Care
+1 Boon on Medicine; 2 Boons = extra Wound recovery
Skeptic
Remove 1 Bane vs. deception/illusion/manipulation
Mental Fortress
1/encounter: downgrade 1 neg die vs. mental/fear effects
Crowd Fighter
−1 Bane outnumbered; spend enemy Bane to reposition
Reliable Skill ★
Calm Average checks: 0 net Successes = success w/ minor cost
Resourceful
1/session: declare a plausible item, contact, or minor edge
Mastery Spend ★
1/session: spend 1 Gag Token, convert 2 Boons → 1 Success
Silver Tongue
1/scene: downgrade 1 neg die on social vs. personal stakes
Master Infiltrator
+1 Boon Stealth/Subterfuge infiltration; 2 Boons = extra effect
TIER 4 — MASTER 20 XP each
Commanding Presence
Leadership affects +1 ally; 2 Boons = extend duration
Defensive Operator
Remove 1 Bane from vehicle/mount checks vs. hazards
Masterful Recovery
1/encounter: +2 Strain, +2 Wounds, or −1 condition step
Exploit Opening
1/round: +1 Boon vs. enemy that suffers condition/Calamity
Tactical Mind
Start of encounter: Perception/Readiness → 1 ally gets +1 Boon
Greater Growth † ®
Pay upgrade cost: raise 1 characteristic +1. Diff. char each time.
Signature Skill ★
1/session: succeed + 2 Boons = extra narrative benefit
Peril Turner
1/session: spend 1 Gag Token when GM spends Chaos → 1 Bane→Boon
TIER 5 — DEFINING 25 XP each Rare · Campaign-defining · "Other toons tell stories about this"
Defiant Will
1/session: take 1 Action before defeat consequence lands
Legendary Skill ★
1/session: declare legendary attempt, upgrade 1 die; failure still memorable
Signature Technique
Design one named character-defining move (with GM)
Mythic Presence
1/session: +1 Boon social, force NPC hesitation, or establish rep
Last Stand
1/session: +1 Boon all checks + ignore incap; consequences after turn
Impossible Turn
1/session: escape/survive/save ally/turn plan — always at a cost
Fatebreaker
1/session: roll Calamity? Also trigger a Breakthrough. Both happen.
ENDS STUDIO
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CARTOON TALENTS & ADVANCEMENT
Toon Name
These 17 talents are unique to Ink & Mayhem. They follow the same Tier Pyramid Rule as universal talents (page 3) and count toward that pyramid — an I&M Tier 1 talent satisfies the prerequisite for any Tier 2 talent, universal or cartoon.   Pyramid Rule: To buy Tier N, own at least 2 talents of Tier N−1.
FOURTH WALL TALENTS Require Fourth-Wall Awareness — see Chapter Eight
Aside to the Audience T1
Action 1/scene: Easy Fourth-Wall check → +1 Boon + recover 1 Strain. Req. Fourth-Wall Awareness.
Walk Through the Screen T2
Walk Through usable 2×/session (not 1×); return where you choose. Req. permanent FW Awareness.
Narrative Override T3
Action 1/session, costs 1 Gag Token: rewrite one small recent scene detail. Req. permanent FW Awareness.
SHTICK TALENTS Deepen your locked Shtick identity
In Character T1
Passive: In-Shtick bonus gives +2 Boon dice instead of +1.
Committed to the Bit T2
1/session: ignore the Against-Shtick penalty (Trial→Crisis) on one check.
Bit Virtuoso T2
Passive: Bit slots 4–6 cost 5 XP each (instead of 10 XP each).
Shtick Hero T3
If In-Shtick every meaningful scene this session, gain +3 XP at end (not +2).
CARTOON PHYSICS TALENTS Master the rules that don't exist
Hammerspace Expert T1
Passive: use Hammerspace 2×/scene free (not 1×); extra uses still cost Gag Token or Hard check.
Disguise Master T1
Passive: your disguises are 1 difficulty step harder to see through + 1 extra Bane die on detection checks.
Sign Painter T2
Action 1/scene: paint/hold a sign — it becomes physically real and behaves as labeled (GM discretion).
Gravity Is Optional T3
Passive 1/scene: ignore one declared falling effect entirely — your choice, made after the fall is declared.
GENERAL TALENTS
Character Voice T1
First time/scene speaking in a committed distinctive voice: recover 1 Strain.
Comic Timing T1
Incidental 1/round: dramatic pause before action → +1 Boon on the following check.
Unbreakable T2
Passive: max Elasticity +3.
Second Wind T2
Action 1/session: recover 5 Strain + 5 Elasticity.
Contract Renegotiation T2
Passive: starting Gag Tokens each session +1.
Star Power T3
Passive 1/scene: when spending a Breakthrough, resolve one additional Breakthrough-scale narrative effect.
ADVANCEMENT COSTS I&M starting XP: 80 · 1 free Tier 1 talent at creation
Characteristics (creation only)
Rating 220 XP Rating 330 XP Rating 440 XP Rating 5Growth/Greater Growth + upgrade cost
Profession Skill Ranks
Rank 15 XP Rank 210 XP Rank 315 XP Rank 420 XP Rank 525 XP
Out-of-Profession (+5 each rank)
Rank 110 XP Rank 215 XP Rank 320 XP Rank 425 XP Rank 530 XP
Bit Costs
New Bit slot10 XP Learn/replace Bit5 XP Talent T15 XP Talent T210 XP Talent T315 XP
CATCHPHRASES & NOTES
ENDS STUDIO
INK & MAYHEM · TOON CONTRACT · PAGE 4 OF 4 © 2026 KAOSWEAVER, INC. ALL RIGHTS RESERVED. ONLY THE EXODUS NDS CORE RULES ARE PUBLISHED UNDER THE ORC LICENSE. exodusnds.com/license