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Ink & Mayhem · Printable cards

Bit Cards

33 cards, taken straight from the book. Print six or four to a page, in colour or black and white, and cut along the card edges.

Four per page gives long entries more room. In the print dialog choose Letter, 100% scale, and turn on background graphics to keep the colour bands.

  • Self-Sabotaging Genius, Bits
  • Unflappable Straight Man, Bits
  • Chaos Magnet, Bits
  • Scheming Little One, Bits
  • Imperturbable Professional, Bits
  • Spotlight Thief, Bits
  • Loose Cannon, Bits
  • Lovable Dope, Bits

BitSelf-Sabotaging Genius, Bits

Elaborate Trap

Activation Action Limit once per scene

Declare a complex trap is set somewhere in the current scene and describe it in as much detail as you like. When any character, friend, foe, or self, next moves into the trap’s location, the trap springs. Roll a Hard Intellect check using Gag-Craft to resolve; on success, the trap functions as designed. On failure, the trap catches you. Traps persist until sprung and may only be defused by a successful opposed Gag-Craft or Craft check.

Ink & Mayhem · Exodus NDScontinues in the book

BitSelf-Sabotaging Genius, Bits

Last-Second Monologue

Activation Quick Action (triggered) Limit once per scene

Before resolving a check that would end a scene or conflict in your favor, deliver a gloating monologue. You gain 1 automatic Success on the check. However, the opposing character, if they have a valid check available, may interrupt with it before yours resolves, gaining +1 Boon die on their interrupt.

Ink & Mayhem · Exodus NDScontinues in the book

BitSelf-Sabotaging Genius, Bits

Gadget That Only Works Once

Activation Action Limit once per session

Produce a custom-built gadget tailored to the problem at hand, a grapple-net, a pocket hovercraft, a rival-dissolver ray. On any action using the gadget, remove all Trial and Crisis dice from the pool. After the action resolves, the gadget breaks, explodes, vanishes into a puff of ink, or gently implodes. It is gone for the rest of the session, and in the fiction, for good.

Ink & Mayhem · Exodus NDScontinues in the book

BitSelf-Sabotaging Genius, Bits

Hindsight Tantrum

Activation Quick Action (triggered) Limit once per scene

Immediately after one of your checks fails badly (a Calamity result or a failure by 3+), throw a screaming, stamping, ink-flinging tantrum. Recover 2 Strain and gain +1 Boon die on your next check this scene. The GM gains +1 Chaos Point.

Ink & Mayhem · Exodus NDScontinues in the book

BitUnflappable Straight Man, Bits

Deadpan Reaction

Activation Quick Action Limit once per scene

When chaos erupts around you, respond with a slow blink, a flat stare, and a single sigh. Recover 2 Strain and gain +1 Boon die on your next Willpower or Charisma check this scene.

Ink & Mayhem · Exodus NDScontinues in the book

BitUnflappable Straight Man, Bits

The Explanation

Activation Action Limit once per scene

Take a moment to patiently explain the current situation to one other PC or NPC. That character gains +1 Boon die on their next check this scene. You recover 1 Strain. The explanation need not be short, but the scene does not pause for it, enemies may still act.

Ink & Mayhem · Exodus NDScontinues in the book

BitUnflappable Straight Man, Bits

Quiet Disapproval

Activation Quick Action Limit once per scene

When a character near you does something foolish, glare silently at them. Until they acknowledge the glare (in-fiction) or make a successful Charisma check against you to shake it off, they add 1 Bane die to any check this scene.

Ink & Mayhem · Exodus NDScontinues in the book

BitUnflappable Straight Man, Bits

Unbreakable Composure

Activation Passive Limit always on

You are immune to mechanical penalties from fear, intimidation, startle, surprise, spectacle, or any source that would add Trial or Crisis dice to your pool based on emotional reaction. You still feel these things; you just never visibly show them.

Ink & Mayhem · Exodus NDScontinues in the book

BitChaos Magnet, Bits

Anvil Magnet

Activation Passive Limit always on

When the GM rolls or declares that an anvil, piano, safe, or similarly heavy object falls in your scene, it aims for you by default, regardless of who provoked it. You take the full damage (usually 4–6 Elasticity), but the Wiped Out condition does not trigger from falling-object damage. If the damage would reduce you to 0 Elasticity, you remain at 1 Elasticity instead. After impact, recover 1 Gag Token.

Ink & Mayhem · Exodus NDScontinues in the book

BitChaos Magnet, Bits

Disaster Survival

Activation Quick Action (triggered) Limit once per session

When a scene-wide catastrophic event occurs, explosion, flood, collapse, ship sinking, acme-brand tornado, declare you are unaffected. The disaster passes through you or around you without cost. Everyone else is on their own.

Ink & Mayhem · Exodus NDScontinues in the book

BitChaos Magnet, Bits

Wait What Just Happened

Activation Quick Action Limit once per scene

At any point in a scene, ask the GM to recap what just happened. The recap reveals one plot detail you would not have known otherwise, as if you had been paying attention the whole time. The GM chooses which detail.

Ink & Mayhem · Exodus NDScontinues in the book

BitChaos Magnet, Bits

The Unfortunate Nap

Activation Maneuver Limit once per session

Fall asleep on the spot. You cannot be moved easily, injured by most means, or directly targeted by effects that require your participation while napping. You wake when the scene ends, when directly slapsticked (the classic bucket of water), or when another PC spends a maneuver to shake you awake.

Ink & Mayhem · Exodus NDScontinues in the book

BitScheming Little One, Bits

The Dawdle

Activation Quick Action Limit once per scene

When being pursued by a larger opponent, stop, taunt, wiggle, and resume running before they reach you. Your pursuer’s next check to catch you has one Trial die upgraded to Crisis .

Ink & Mayhem · Exodus NDScontinues in the book

BitScheming Little One, Bits

Fast Talk

Activation Action Limit once per scene

Deliver a rapid-fire, circular, comically confusing monologue at a target. Make an Average Charisma check; on success, the target is Staggered for one round and loses their next action untangling what you said.

Ink & Mayhem · Exodus NDScontinues in the book

BitScheming Little One, Bits

Improvised Booby Trap

Activation Action Limit once per scene

Construct a booby trap on the spot from whatever is in the scene, string, a bucket, a loose plank, a banana peel. No equipment required. The trap triggers when a named target next moves; on activation, they suffer an appropriate slapstick consequence and upgrade their next check’s Trial die to Crisis .

Ink & Mayhem · Exodus NDScontinues in the book

BitScheming Little One, Bits

Size Does Not Matter

Activation Passive Limit always on

Any opponent physically larger than you, at least one full Scale size larger, adds 1 Bane die to social and combat checks against you while you are openly defiant. The audience loves an underdog, and loves a visibly frustrated big toon even more.

Ink & Mayhem · Exodus NDScontinues in the book

BitImperturbable Professional, Bits

Expert Testimony

Activation Action Limit once per scene

Deliver a formal declaration of your professional credentials. Gain +2 Successes on a skill check related to your profession, and one NPC in the scene treats you as the authority on the topic for the rest of the scene (they defer to your conclusions in-fiction, subject to the GM’s judgment on plausibility).

Ink & Mayhem · Exodus NDScontinues in the book

BitImperturbable Professional, Bits

Full Regalia

Activation Passive Limit always on

You arrive in every scene in full, context-appropriate professional attire, no matter how implausible. Deep-sea diving gear in a library; full judge’s robes at a circus; surgical scrubs on a battlefield. When your outfit is contextually absurd, you gain +1 Boon die on any check that depends on others taking you seriously.

Ink & Mayhem · Exodus NDScontinues in the book

BitImperturbable Professional, Bits

Professional Courtesy

Activation Quick Action (triggered) Limit once per scene

When you face a named professional rival, exchange formal greetings (bow, handshake, tip of the hat). Both of you recover 2 Strain. Neither of you may attack the other for one round. Civility resumes in the second round, at which point the pants-kicking may commence.

Ink & Mayhem · Exodus NDScontinues in the book

BitImperturbable Professional, Bits

The Monologue Is the Point

Activation Action Limit once per session

Deliver an uninterrupted speech on your craft. You gain Breakthrough on a single check this scene, even if no Mastery die is in the pool. Other PCs may each spend 1 Gag Token after your monologue ends to gain +1 Boon die on any one check made later in the scene.

Ink & Mayhem · Exodus NDScontinues in the book

BitSpotlight Thief, Bits

Sudden Musical Number

Activation Action Limit once per session

Burst into song. All other characters in the scene must spend a full round listening unless they succeed at a Hard Readiness check to ignore you. At the end of the number, you gain +1 Gag Token and +1 Boon die on your next check. If the song is genuinely enjoyed by the table, the GM may grant a second Gag Token.

Ink & Mayhem · Exodus NDScontinues in the book

BitSpotlight Thief, Bits

Steal the Scene

Activation Quick Action (triggered) Limit once per scene

When another character’s check would produce a Breakthrough, upstage them: the Breakthrough credit transfers to you. Their check still resolves mechanically as if they had produced it, but the audience and the in-fiction onlookers credit the moment to you.

Ink & Mayhem · Exodus NDScontinues in the book

BitSpotlight Thief, Bits

Ham It Up

Activation Quick Action Limit once per scene

Take a moment to mug for the audience, a pose, a wink, a twirl. Gain +1 Boon die on your next check this scene. The GM gains +1 Chaos Point.

Ink & Mayhem · Exodus NDScontinues in the book

BitSpotlight Thief, Bits

To the Camera

Activation Action Limit once per scene

Address the audience directly for one sentence or gesture. This is a full Fourth-Wall interaction (see Chapter Eight). You become Fourth-Wall Aware for the rest of the scene. On a successful Easy Fourth-Wall check, the next check made in your favor by any PC gains +1 Boon die .

Ink & Mayhem · Exodus NDScontinues in the book

BitSpotlight Thief, Bits

Audience Eyes

Activation Passive Limit always on

You are permanently Fourth-Wall Aware (Chapter Eight). You can see the audience at all times, whether your character is in a performance scene or not. Once per scene, your first Bit or talent that is a Fourth-Wall action does not count against that Bit or talent’s own listed limit. This does not bypass the Fourth Wall subsystem’s global limits: only one Addressing may be done per scene, and Walking Through remains once per session unless another rule specifically increases it.

Ink & Mayhem · Exodus NDScontinues in the book

BitLoose Cannon, Bits

Pocket Dynamite

Activation Action Limit once per scene

Produce a stick of dynamite (or a grenade, or a rocket-propelled anvil, or a tiny red bomb with a lit fuse) from the air and throw it. Roll a ranged combat check; on any success, the target’s location explodes for standard ranged-weapon damage. The GM then rolls 1 Bane die , every symbol result on that die is an unintended secondary effect (knocked scenery, property destruction, attracted attention).

Ink & Mayhem · Exodus NDScontinues in the book

BitLoose Cannon, Bits

Crash the Scene

Activation Action Limit once per session

Arrive mid-scene through a wall, a window, a ceiling, or the floor, regardless of how you got there or whether the scene had been sealed. The scene pauses for your entrance. Gain +1 Boon die on your first check this scene. The wall, window, ceiling, or floor is now damaged.

Ink & Mayhem · Exodus NDScontinues in the book

BitLoose Cannon, Bits

No Brakes

Activation Passive Limit always on

When you make any Might or Agility check involving forward movement, you never stop short. You always overshoot, burst through, or blow past the intended stopping point. This lets you break through barriers no other character could, thin walls, locked doors, chain-link fences, security cordons, as a side effect of simply moving. GMs should adjudicate collateral damage generously in your favor.

Ink & Mayhem · Exodus NDScontinues in the book

BitLoose Cannon, Bits

Collateral Damage

Activation Quick Action (triggered) Limit once per scene

When one of your actions results in significant property damage, take a moment to admire the wreckage. You gain +1 Boon die on your next check. The ENDS Prop Department adds the cost to your tab (see Chapter Six).

Ink & Mayhem · Exodus NDScontinues in the book

BitLovable Dope, Bits

Sincere Question

Activation Action Limit once per scene

Ask one sincere, earnest question of an NPC. The NPC must answer truthfully, even if it compromises their goals. The GM may refuse only if the NPC is a professional deceiver (active spy, career politician, a lawyer in session); the default answer is yes.

Ink & Mayhem · Exodus NDScontinues in the book

BitLovable Dope, Bits

Accidental Genius

Activation Quick Action (triggered) Limit once per scene

When you fail a check at Hard or higher difficulty, declare yourself the Lovable Dope. The check succeeds at minimum margin, the wrong thing you were doing turns out to have been the right thing. The table should describe, in one sentence, how the misunderstanding happened to work.

Ink & Mayhem · Exodus NDScontinues in the book

BitLovable Dope, Bits

Big Hug

Activation Action Limit once per scene

Attempt to hug another character. If they accept (voluntarily), or if they fail a Readiness check to resist, both of you recover 3 Strain and your Bond with each other shifts +1 (to a maximum of +3; see Chapter Eight). Hostile characters may resist the hug, but the offer itself may shift Bonds.

Ink & Mayhem · Exodus NDScontinues in the book

BitLovable Dope, Bits

The Wrong Thing That Works

Activation Passive (declared) Limit once per session

Once per session, when you fail a check, you may declare the failure actually worked, provided the table can collectively describe how the wrong answer turned out to be correct. The GM is the final arbiter of “describes a wrong thing that actually worked.” When accepted, the check succeeds at the same margin it failed by.