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Ink & Mayhem · Printable cards

Talent Cards

17 cards, taken straight from the book. Print six or four to a page, in colour or black and white, and cut along the card edges.

Four per page gives long entries more room. In the print dialog choose Letter, 100% scale, and turn on background graphics to keep the colour bands.

  • Fourth Wall Talents
  • Shtick Talents
  • Cartoon Physics Talents
  • General Talents

TalentFourth Wall Talents

Aside to the Audience

Tier 1 Activation Action

Once per scene, address the audience with a one-liner, eyebrow-raise, or exasperated look. This is a full Fourth-Wall interaction; see Chapter Eight. On a successful Easy Fourth-Wall check, gain +1 Boon die on your next check this scene and recover 1 Strain. Requires Fourth-Wall Awareness.

Ink & Mayhem · Exodus NDScontinues in the book

TalentFourth Wall Talents

Walk Through the Screen

Tier 2 Activation Action Prerequisite permanent Fourth-Wall Awareness

Your Walking Through ability (Chapter Eight) may be used twice per session instead of once. In addition, when you return from walking through, you return where you want to return rather than at the GM’s discretion.

Ink & Mayhem · Exodus NDScontinues in the book

TalentFourth Wall Talents

Narrative Override

Tier 3 Activation Action Cost 1 Gag Token Prerequisite permanent Fourth-Wall Awareness

Once per session, address the narrator (or the invisible typewriter of fate, or the author’s ghost). Rewrite one small, recent detail of the scene, a door that was locked is now unlocked, an item you said you had is now in your hand, a Bane die the GM added to your pool is now gone. The detail must be recent (this scene) and small (GM discretion).

Ink & Mayhem · Exodus NDScontinues in the book

TalentShtick Talents

In Character

Tier 1 Activation Passive

Expand your In-Shtick bonus. When you are playing In-Shtick (Chapter Eight), you gain +2 Boon dice instead of the standard +1.

Ink & Mayhem · Exodus NDScontinues in the book

TalentShtick Talents

Committed to the Bit

Tier 2 Activation Passive

Once per session, ignore the Against-Shtick penalty (Trial upgraded to Crisis ) on a single check. You may take an action that violates your Shtick this one time without mechanical cost, but the narrative cost remains (GMs should lean into it).

Ink & Mayhem · Exodus NDScontinues in the book

TalentShtick Talents

Bit Virtuoso

Tier 2 Activation Passive

Your fourth, fifth, and sixth Bit slots cost 5 XP each instead of 10 XP each. The 5 XP cost to learn or replace a Bit (see the start of this chapter) is unchanged, and this talent does not refund XP spent on Bit slots before it was taken.

Ink & Mayhem · Exodus NDScontinues in the book

TalentShtick Talents

Shtick Hero

Tier 3 Activation Passive

When you end a session having played In-Shtick for every meaningful scene, you gain +3 XP instead of the standard +2. The GM is the final arbiter of “every meaningful scene.”

Ink & Mayhem · Exodus NDScontinues in the book

TalentCartoon Physics Talents

Hammerspace Expert

Tier 1 Activation Passive

You may use Hammerspace twice per scene without cost (instead of once). Additional uses beyond the second still cost a Gag Token or Hard Intellect check using Gag-Craft per Chapter Eight.

Ink & Mayhem · Exodus NDScontinues in the book

TalentCartoon Physics Talents

Disguise Master

Tier 1 Activation Passive

Disguises you wear are one difficulty step harder to see through than the current Disguises Work rule in Chapter Eight. In the default rules, this means observers make a Severe Savvy check using Perception instead of a Hard check. You may additionally impose one extra Bane die beyond that rule’s normal penalty.

Ink & Mayhem · Exodus NDScontinues in the book

TalentCartoon Physics Talents

Sign Painter

Tier 2 Activation Action Limit once per scene

Paint, scrawl, or hold up a sign (TRAP, DO NOT ENTER, FREE BIRDSEED, etc.). The sign becomes physically real for the scene and behaves as labeled. A sign labeled TRAP creates a real trap; a sign labeled DOOR can be opened; a sign labeled FREE BIRDSEED attracts any hungry bird in the scene. GM discretion applies to signs describing impossible things.

Ink & Mayhem · Exodus NDScontinues in the book

TalentCartoon Physics Talents

Gravity Is Optional

Tier 3 Activation Passive Limit once per scene

Once per scene, you may ignore a single falling effect entirely. You do not fall. You hang in the air, walk back to the cliff, or float gently down with a parasol. The choice of ignore or fall is yours and may be made after the fall has been declared.

Ink & Mayhem · Exodus NDScontinues in the book

TalentGeneral Talents

Character Voice

Tier 1 Activation Passive

The first time each scene that you speak in-character with a distinctive voice (player’s choice, committed to by the player at the table), recover 1 Strain. The voice must be consistent across scenes.

Ink & Mayhem · Exodus NDScontinues in the book

TalentGeneral Talents

Comic Timing

Tier 1 Activation Quick Action Limit once per round

Before your action, pause dramatically for a beat, a full breath, an eyebrow raise, a held silence. Gain +1 Boon die on the following check. This talent may be used at most once per round.

Ink & Mayhem · Exodus NDScontinues in the book

TalentGeneral Talents

Unbreakable

Tier 2 Activation Passive

Your maximum Elasticity increases by 3. Recalculate starting Elasticity accordingly.

Ink & Mayhem · Exodus NDScontinues in the book

TalentGeneral Talents

Second Wind

Tier 2 Activation Action Limit once per session

As an action on your turn, recover 5 Strain and 5 Elasticity. Your character takes a deep breath, shakes off the damage like water off a duck, and is ready for more.

Ink & Mayhem · Exodus NDScontinues in the book

TalentGeneral Talents

Contract Renegotiation

Tier 2 Activation Passive

You have renegotiated your contract. Your starting Gag Tokens for each session increase by 1.

Ink & Mayhem · Exodus NDScontinues in the book

TalentGeneral Talents

Star Power

Tier 3 Activation Passive Limit once per scene

Once per scene, when you spend a Breakthrough on a check, resolve one additional Breakthrough-scale narrative effect appropriate to the scene. This does not add another Success, does not count as another Breakthrough for Perfect Cartoon Moments, and does not duplicate any specific effect that has already been purchased from the same roll.