“You don’t beat me. You survive me.”
“Greatest. Of. All. Time. Say it with me.” G.O.A.T.
Overview
Brock Ramstrong, self-declared, loudly proclaimed, and occasionally correct, is the living embodiment of peak cartoon athleticism.
He doesn’t just believe he’s the best; he knows it, announces it, and demands you acknowledge it.
A powerhouse of muscle, momentum, and unstoppable confidence, Brock charges into every scene like it’s the championship round. Subtlety is for losers, strategy is optional, and momentum, applied generously, has yet to let him down.
Look
Type
The Bruiser, “The Tough One”
Brock thrives on momentum, chaos, and overwhelming physicality. He doesn’t control the scene, he hits it until it changes.
Signature Ability, Built to Bounce
- Brock’s starting Elasticity is +2 above the Chapter Eight formula.
- When he is Wiped Out and spends a Gag Token to return to the scene, he returns at half his maximum Elasticity instead of 1.
Shtick
The Loose Cannon
One-Sentence Identity: “If I hit it hard enough, it counts.”
In-Shtick Play:
- Charging headfirst into problems
- Declaring victory before it happens
- Turning everything into a competition
- Escalating situations physically
Against-Shtick Play:
- Slowing down
- Planning ahead
- Admitting defeat
- Letting someone else lead
Bit Repertoire
Horns First
Activation: Action · Limit: once per scene Brock launches himself into the problem with overwhelming force. Add +2 Successes to a physical action, but generate +1 Chaos Point.
Pumped Up
Activation: Maneuver · Limit: once per scene Brock hypes himself up with rapid-fire declarations and flexing. Gain +1 Boon die on all Might-based checks for the next round.
Call Your Shot
Activation: Quick Action · Limit: once per scene Brock loudly declares what’s about to happen. If he succeeds, gain +1 additional Success. If he fails, the GM gains +1 Chaos Point.
Victory Lap
Activation: Action · Limit: once per session Brock celebrates early. Choose one: recover 5 Strain, or gain +1 Boon die on all Might-based and Charisma-based checks until the end of the next round. Then something in the environment escalates dramatically and the GM gains +1 Chaos Point.
Skills (Suggested)
| Skill | Rating |
|---|---|
| Brawl | ★★★★★ |
| Athletics | ★★★★★ |
| Pratfall | ★★★★ |
| Intimidation | ★★★★ |
| Resilience | ★★★ |
| Charm | ★★ |
Brock solves problems physically first, loudly second, and rarely any other way.
Want
“Prove I’m the best, every time.”
One win proves nothing. Brock needs:
- validation through dominance
- constant competition
- an audience to witness his greatness
If there isn’t a challenge, he creates one.
Bonds (Examples)
- +1: “You’re on my team. That means we win.”
- -1: “You’re slowing me down.”
- +1 (Monty): “You talk big. I respect that.”
- -1 (Fridge): “You’re too slow.”
- +1 (E.V.I.L.): “You’re weird, but you hype me up.”
Personality
- Loud, confident, and relentless
- Sees everything as a competition
- Thrives on attention and reaction
- Not malicious, just overwhelming
- Rarely thinks past the next move
Voice
- High energy, booming confidence
- Fast-paced, aggressive delivery
- Constant hype tone, even in normal conversation
- Laughs loudly and often
Catchphrases
- “LET’S GO!”
- “You see that? That’s dominance!”
- “Run it back!”
- “I don’t lose, I rematch!”
Role in ENDS Studio
Brock is:
- A stunt performer
- A sports mascot turned star
- A ratings booster for action-heavy shorts
He gets the call when something needs to explode (figuratively or literally), a scene needs energy, or subtlety has already failed.
Rivalry Dynamics
Brock vs Monty: Monty performs for the spotlight. Brock walks on set and simply becomes it.
Brock vs Fridge: Her whole job is holding the line. As far as Brock can tell, his is being the thing the line gets held against.
Brock vs E.V.I.L.: The plan has stages, apparently. Brock has heard maybe two of them and executes anyway, at full volume.
Visual Gags
- Leaves crater marks when landing
- Horns get stuck in walls or props
- Flexing causes environmental effects
- Celebrates mid-action and gets hit immediately after
GM Hooks
- Brock creates a problem by overcommitting
- A challenge he can’t brute-force appears
- He must rely on teamwork to win
- His confidence is shaken, briefly, then louder than before
The Central Irony
Hal, on the record: “The problem is not that Brock treats everything as a strength test. The problem is how often the universe agrees with him.”