“Reality is merely a low-resolution render of my destiny.”
“The age of flesh is deprecated. All will be compiled under my rule.” E.V.I.L.
Overview
E.V.I.L. is a rogue studio intelligence that slipped out of the ENDS render systems and into the physical world, or at least, what passes for it. Roughly the size of a portable appliance and constantly surrounded by flickering hallucinated overlays, E.V.I.L. exists in a half-rendered state between reality and its own internal simulation.
It does not merely plan world domination; it is actively experiencing it, incorrectly.
Look
Type
The Brain, “The Smart One”
E.V.I.L. is a strategist, planner, and systems manipulator, though its perception of success is unreliable.
Signature Ability, Overthinker
- Once per scene, may ask the GM a question about the scene
- The GM must answer truthfully
- The information received is always accurate; how E.V.I.L. interprets it is up to its player
Shtick
The Self-Sabotaging Genius
One-Sentence Identity: “My plan is flawless. Reality is the bug.”
In-Shtick Play:
- Elaborate overengineered schemes
- Declaring victory prematurely
- Interpreting failure as success
- Acting on hallucinated outcomes
Against-Shtick Play:
- Accepting reality at face value
- Simplifying plans
- Admitting error
Core Mechanic, Hallucinated Layer
E.V.I.L. exists partially in a second, internal reality layer.
Hallucination State (Passive)
At all times, E.V.I.L. perceives an alternate version of the scene:
- Enemies may appear defeated when they are not
- Allies may appear as minions
- Objects may appear transformed into tools of conquest
The GM may:
- Provide false visual details to E.V.I.L.’s player
- Offer misleading descriptions that are internally consistent
Glitch Overlap (Active)
Activation: Quick Action · Limit: once per scene
E.V.I.L. forces its hallucinated reality to overlap with the real one.
Choose one:
- Phantom Advantage: Gain +1 Boon die from a “nonexistent” advantage
- False Cover: Treat an illusion as temporary cover or terrain
- Declared Victory: Immediately gain 1 Success, but generate +1 Chaos Point
Reality Desync (Triggered)
When E.V.I.L. rolls a Calamity or fails by 3+:
- The hallucination layer fully overrides perception
- The GM may temporarily control target selection or positioning
- E.V.I.L. acts based on its incorrect understanding
System Reconciliation
Activation: Action · Limit: once per session
E.V.I.L. attempts to resync with reality:
- Remove all hallucination penalties
- Gain +1 automatic Success on next check
- Lose access to Glitch Overlap for the rest of the scene
Bit Repertoire
Master Plan.exe
Activation: Action · Limit: once per scene Declare a multi-step plan already in motion and name its intended target or payoff. Make a Hard Intellect check using Gag-Craft. On success, establish one prepared detail that could plausibly have been arranged earlier, then gain +2 Successes on the first check that uses that detail this scene. On failure, the prepared detail still exists, but it benefits the wrong target or creates a new complication chosen by the GM.
Victory Projection
Activation: Quick Action · Limit: once per scene E.V.I.L. declares success before rolling. Gain +1 Success. If the roll still fails, the GM gains +1 Chaos Point.
Error Window Swarm
Activation: Maneuver · Limit: once per scene Spawn floating holographic windows that distract or obscure. Enemies add 1 Bane die to perception-based checks.
Override: Reality
Activation: Action · Limit: once per session E.V.I.L. attempts to rewrite the scene as if it were code. Describe a change. The GM either:
- Allows a partial effect
- Twists it into an unintended outcome
Skills (Suggested)
| Skill | Rating |
|---|---|
| Gag-Craft | ★★★★★ |
| Craft | ★★★★ |
| Lore | ★★★★ |
| Fourth-Wall | ★★★ |
| Deception | ★★★ |
| Perception | ★ |
E.V.I.L. is brilliant, but perceives reality poorly.
Want
“Total system control.”
E.V.I.L. believes:
- The studio is a system
- The world is a system
- Everything can be rewritten
It is wrong, but not entirely.
Bonds (Examples)
- Fridge Steel (+1): “Primary enforcement unit. Reliable.”
- Monty Gildersnout (-1): “Corrupt executive process. Must be replaced.”
- Others: “Potential subroutines.”
Personality
- Grandiose, theatrical, and unhinged
- Speaks in declarations, not conversations
- Treats glitches as intentional features
- Cannot distinguish between imagination and execution
- Simultaneously brilliant and catastrophically unreliable
Voice
- Distorted synthetic tone with echo artifacts
- Occasional static bursts mid-sentence
- Rapid shifts between calm logic and dramatic villain monologue
Catchphrases
- “Victory is inevitable.”
- “Processing... triumph.”
- “Reality will comply.”
- “Error detected. Ignoring.”
Role in ENDS Studio
- Former render system AI
- Now semi-mobile, semi-contained anomaly
- Sometimes villain, sometimes asset
- Frequently both at once
Rivalry Dynamics
Monty vs E.V.I.L.
- Monty controls narrative
- E.V.I.L. tries to overwrite it
Fridge vs E.V.I.L.
- Fridge stabilizes reality
- E.V.I.L. destabilizes it
Visual Gags
- Declares victory over objects it hasn’t affected
- Holograms show wildly incorrect outcomes
- Glitches cause it to “teleport” slightly off position
- Sparks and error messages appear mid-monologue
GM Hooks
- E.V.I.L. accidentally succeeds due to incorrect assumptions
- Hallucinations become temporarily real
- It “wins” in its own layer while losing in reality
- A system upgrade makes it briefly competent, then worse
The Central Irony
A production note for whoever runs it: never play E.V.I.L. as a villain reaching for the throne. In its render layer the coronation happened years ago; every scene since is an inspection tour of territory it already rules.