The Armourer
About This Book
Twenty-eight armours, helms, and shields in two periods: the padded jack to the full harness, and the leather jacket to the bomb suit. Two armour qualities, Deflecting and Vulnerable, that make every damage type printed in the three earlier armories matter at last. No lookup table.
Armour is a decision about which blow you would rather take. Mail turns an edge and gives way to a mace. A concealed vest stops a pistol round and parts for a knife. Every armour in this book says on its own stat line what it is good against and what finds its gap.
This book completes three others. The Fantasy Armory, The Ranged Armory, and The Modern Armory each print a damage type on every weapon and ask the reader to wait for the armour rules. These are those rules. The book can be used without them, with any weapon list that names how a weapon hurts.
Space opera armour is in The Stellar Armory, under the same rules.
Credits and Notices
The Armourer An Exodus NDS Sourcebook First Edition © 2026 Kaosweaver, Inc. All rights reserved.
Credits Writers and editor: Paul Davis Layout: Homebrewery
Rules. This book is a rules supplement for the Exodus NDS Core Rules, which are open under the ORC License. The supplement itself is not open: it is © 2026 Kaosweaver, Inc. Where it repeats a core rule, only the rule as written in the Core Rules is open.
Copyright. The text, setting, names, characters, tables, stat blocks, layout, and trade dress of this book are © 2026 Kaosweaver, Inc., and so are its artwork and maps to the extent the law protects them. The claim covers how things are written and drawn. It does not claim ideas or methods of play. Nothing here limits a right the law gives you, such as quoting for a review.
Trademarks. Exodus, Exodus NDS, and the Kaosweaver, Inc. dragon logo are trademarks of Kaosweaver, Inc.
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Icon imagery uses Lucide, Copyright (c) 2026 Lucide Icons and Contributors, licensed under the ISC License. The full license text is printed in the Licensing chapter.